We’ve Got Updates – Right Here!

Some updates on previous posts:

giftboxesAre eReaders going to be the “got-to-have-it” gadget for holiday gifting this year? Barnes & Noble has launched its own dedicated eReader, the Nook.  They already offer an electronic book platform that can be used on PCs, iPods and other devices.   The wars are escalating as Amazon has just introduced a free application designed to enable Kindle owners to read electronic books on their PCs.  While Forrester Research reports that most bibiophiles are still looking for significant price drops (below $99) before they are willing to invest in an eReader device, will the increased number of electronic book platforms across existing and dedicated devices make the printed blockbuster a thing of the past?

lv2The Virtual Goods market is skyrocketing. US sales of virtual goods have doubled in just a single year and are expected to exceed $1 billion in 2009. And many consumers are indulging their recession- thwarted desire for luxury goods by spoiling their online alter-egos. Sales of fashion and accessories in the virtual universe Second Life account for 40% its the marketplace, as players outfit their avatars with the latest Gucci, Prada and Jimmy Choo gear that they are no longer able to afford in the real world.

And lastly, guess who’s joining the parade to Pop-up Stores? While it was played for laughs in the hit comedy “The 40-Year Old Virgin”, online auction leader eBay is planning to use temporary mobile locations to generate awareness and to familiarize shoppers with their web functionality. You saw it first… in the movies!

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Real Money for Virtual Goods?

virtual-giftsThe current issue of Fast Company highlights one of the fastest growing global industries – virtual goods.  Worldwide sales are projected to nearly double to $1.9billion from $992million in 2008.   As with many things tech, Asia is way ahead of the U.S., with consumers in China, Japan, and South Korea driving sales.

Virtual goods are anything from the flower icons you buy for friends on Facebook or MySpace to branded apparel and accessories to dress your favorite online game character.  Virtual goods are sold in four primary areas: social networks, online dating sites, games, and virtual worlds, reports Brian Balfour of Viximo .  One stat I found intriguing – FooPets members spend an average of $25 per month outfitting and feeding their virtual Fifis and Fidos, about the same amount that pet owners spend on their live animal companions.  

This year’s Virtual Goods Conference is being held in San Jose in September, I wonder if the Marriott expects to be paid with cash or virtual gifts?  So, how many of you have tapped your credit card to purchase a virtual good?  Have you been the recipient of a virtual gift – and what did you think of the giver?

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